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spacedemo
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spacedemo.readme
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1993-11-04
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=============================================================================
S p a c e - D e m o
=========================
3-D-Demonstartion of a house.
© 1988 by Fridtjof Siebert
Nobileweg 67
D-7000 Stuttgart 40
=============================================================================
SpaceDemo shows a 3-dimensional house with filled areas.
You can start SpaceDemo by clicking it or Haus.det twice.
SpaceDemo loads Haus.det after it's started.
You can turn the house with your mouse:
horizontally: turn around Y-axis,
vertically: turn around X-axis.
It's redrawn quickly. You can exit SpaceDemo by pressing Space.
100% of SpaceDemo is written in Modula-II and compiled with ALSoft's
Compiler.
SpaceAssDemo is a newer version of the program. Some parts
have been translated to Assembler. So it's faster.
SpaceAutoDemo behaves like SpaceAssDemo does. The only difference
is that it turns the house by random values.
SpaceDemo draws an a 320 Pixels wide and 256 high (sorry, it's PAL)
Low-Resolution-Screen with 16 (!) Colors. I didn't program Blitter
direcly and did not Forbid() multitasking or did things like that. If
you don't believe me, you can get your pointer back with the ESC-Key
and you can pull down SpaceDemo's Screen...
SpaceDemo doesn't work with a table containing all pre-calculated Data
(this would take more than 8MB). Everything is done in RealTime!
SpaceDemo is a shortened version of a 3D- Editor that I'm writing at
the moment.
SpaceDemo's Source is 260KBytes long, that's why it isn't put on this
PD-Disk.
Amaze the C-Programmers you know with this !
--- Fridtjof.